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Glass Refraction Changelog (v1.3)

· 2 min read
AlexxSeven
Local Potato
note

Glass refraction is a premium only shader.

Major Changes:

caution

The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.

  • Shader is now fully SPI(Single pass instanced) ready!
  • Updated for proper SPI support with grabpass.
  • Changed global variables for alt colors (saber, light, boost, ect) to the variables from the AssetLib mod.
  • Replaced the math behind bloomfog with Kaitlyn's BloomFog CGINC, found at Beat Saber Shader Tools.
  • Changed the toggles for bloomfog to shader features and defaulted bloomfog to enabled.
  • Fixed an issue with the math behind normals distortion.

Minor Changes:

  • Updated material drawer socials footer links.
  • Fixed Color property not working with Custom Colors toggle due to shader locking.

Additions:

  • Added Wall color as an alt color in color override.
  • Added a toggle to Distortion Parameters with the default being disabled.
  • Added the gpu instancing toggle under Shader Options.

Removals:

  • Removed support for global variables from SaberFactory and AudioLink mods. (AudioLink theme colors will return in a later version.)