Glass Refraction Changelog (v1.3)
· 2 min read
note
Glass refraction is a premium only shader.
Major Changes:
caution
The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.
- Shader is now fully SPI(Single pass instanced) ready!
- Updated for proper SPI support with grabpass.
- Changed global variables for alt colors (saber, light, boost, ect) to the variables from the AssetLib mod.
- Replaced the math behind bloomfog with Kaitlyn's BloomFog CGINC, found at Beat Saber Shader Tools.
- Changed the toggles for bloomfog to shader features and defaulted bloomfog to enabled.
- Fixed an issue with the math behind normals distortion.
Minor Changes:
- Updated material drawer socials footer links.
- Fixed Color property not working with
Custom Colors
toggle due to shader locking.
Additions:
- Added Wall color as an alt color in color override.
- Added a toggle to
Distortion Parameters
with the default being disabled. - Added the gpu instancing toggle under
Shader Options
.
Removals:
- Removed support for global variables from SaberFactory and AudioLink mods. (AudioLink theme colors will return in a later version.)