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Melodi Unlit & Premium Changelog (v1.1.5)

· 2 min read
AlexxSeven
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(⭐) = Premium only change.
(🆓) = Free only change.

Bug Warning!

There is currently a bug with opacity the causes the shader to default as transparent cutout! The current workaround is to set your alpha type to opaque even if it already says its set.

Major Changes:

caution

The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.

  • Fixed normal calculation when Diffuse Distortion is disabled.
  • Changed Fresnel Mask to Texture Packer type.
  • Fixed distortion map blending across the shader.
  • Improved glow calculations and fixed some bad math.
  • (🆓) Fixed alpha mode not properly changing
  • (⭐) Changed screenspace calculations and added Object bound screenspace mode.
  • (⭐) Fixed bad math and parameter flow for emissive alt color. (Fixes Alt color not working if audiolink wasn't installed)

Minor Changes:

  • Reorganized formulas for trail mask feature.
  • Moved Audiolink Debug into its own category so multiple materials can have it linked together. Example
  • Set the Custom Colors toggle to not hide if main color is being overridden.
  • Fixed missing help boxes that explained the color options under Fresnel Parameters > Color Options.
  • Reworked flow of the alt color function. (fixes AL fallback color on all alt color options.)
  • (⭐) Fixed missing help boxes that explained the color options under Emissive Adv Parameters > Emissive Alt Color.

Additions:

  • Added ZTest Mode control under shader options menu.
  • Added Preview Type control under the shader options menu.
  • Added a warning to the main area when Audiolink is debug-disabled in the shader.
  • Added a _Color option to all features that allow selecting an alt color. This allows sampling/using the CC as an alt color.
  • Added a Smooth Waves toggle to all wave mask settings.
  • (⭐) Added experimental Physically Based Lit mode.
  • (⭐) Added glow bypass toggle to Trail Mask.
  • (⭐) Added a Use Main Color option to Emissive Adv Parameters > Emissive Alt Color
  • (⭐) Added a Blend Env Lights toggle to Physically lit mode to reflect map lighting on objects. (Thanks to some code from Kaitlyn!)