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3 posts tagged with "Glass Refraction"

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Glass Refraction Changelog (v1.3)

· 2 min read
AlexxSeven
Local Potato
note

Glass refraction is a premium only shader.

Major Changes:

caution

The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.

  • Shader is now fully SPI(Single pass instanced) ready!
  • Updated for proper SPI support with grabpass.
  • Changed global variables for alt colors (saber, light, boost, ect) to the variables from the AssetLib mod.
  • Replaced the math behind bloomfog with Kaitlyn's BloomFog CGINC, found at Beat Saber Shader Tools.
  • Changed the toggles for bloomfog to shader features and defaulted bloomfog to enabled.
  • Fixed an issue with the math behind normals distortion.

Minor Changes:

  • Updated material drawer socials footer links.
  • Fixed Color property not working with Custom Colors toggle due to shader locking.

Additions:

  • Added Wall color as an alt color in color override.
  • Added a toggle to Distortion Parameters with the default being disabled.
  • Added the gpu instancing toggle under Shader Options.

Removals:

  • Removed support for global variables from SaberFactory and AudioLink mods. (AudioLink theme colors will return in a later version.)

Glass Refraction Changelog (v1.2)

· One min read
AlexxSeven
Local Potato
note

Glass refraction is a premium only shader.

Minor Changes:

  • Moved ZWrite Depth to Shader Options menu.
  • Moved ZTest Mode to Shader Options menu.
  • Moved Custom Colors Override menu below the glow.

Additions:

  • Added Shader Options submenu.
  • Added Cull Mode option under Shader Options.
  • Added Bloom & Height Fog options to support BeatSaber bloomfog.
  • Added Stencil options under Shader Options > Stencil Options.
  • Added Thry version checks and warnings for extremely outdated and/or missing installs.

Extra:

  • Updated packaged thry editor version.

Glass Refraction Changelog (v1.1)

· One min read
AlexxSeven
Local Potato
note

Glass refraction is a premium only shader.

Major Changes:

caution

The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.

  • Fixed and added color overrides to utilize global variables from mods like Audiolink and Saber Factory. (Full player pallet support.)

Additions:

  • Added ZTest Mode option underneath the ZWrite Depth option.

Extra:

  • Updated packaged thry editor version.