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Melodi Unlit & Premium Changelog (v1.2.1)

· 2 min read
AlexxSeven
Local Potato

This is a smol bugfix update to 1.2.0 that was urgently needed, to see the longer list of changes in 1.2.0 check out this post.

Legend

(⭐) = Premium only change.
(🆓) = Free only change.

Major Changes:

caution

The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.

  • (⭐) Fixed an issue where albedo texture was not being calculated into specular color properly.
  • (⭐) Reworked specular math to be more in line with a metallic workflow.
    • (⭐) Smoothness + Mask was moved and split, replacing the functions of Specular Map and Specular Amount,
    • (⭐) Metallic + Mask replaced what was Smoothness + Mask and offers better metallic support (albedo color).

Minor Changes:

  • Fixed an issue with static branching and audio link UV effects.
  • (⭐) Fixed an issue with the AO texture rollout not having a map channel selector.
  • (⭐) Renamed Specular Texture Settings to Specular Settings.
  • (⭐) Renamed Specular Map to Roughness Map in Specular Settings.
  • (⭐) Renamed Specular Amount to Smoothness in Specular Settings.
  • (⭐) Renamed Smoothness + Mask to Metallic + Mask in Specular Settings.

Additions:

  • Added stencil buffer options under Shader Options > Stencil Options.

Removals:

NOTICE!

A7-SimpleMicSource.cs is no longer included as part of the melodi premium package. The script is now open sourced, and MIT licensed. non subscribers can find out how to obtain and use them in the documentation.

Subscribers can find it included as part of the Unity Utility Scripts package.

(⭐) Preview: