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Melodi Unlit & Premium Changelog (v1.2.5)

ยท 3 min read
AlexxSeven
Local Potato

This version of melodi marks a slight shift in direction features wise, as some features will be moved to melodi unlit like originally planned. This release also includes a few bug fixes and additions.

Legend

(โญ) = Premium only change.
(๐Ÿ†“) = Free only change.

Major Changes:โ€‹

caution

The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.

  • Shader is now fully SPI(Single pass instanced) ready!
  • Fixed an issue with AudioLink UV animations being broken and disabling general UV animations when enabled. (Reported by Alyng)
  • Changed global variables for alt colors (saber, light, boost, ect) to the variables from the AssetLib mod.
  • Replaced the math behind bloomfog with Kaitlyn's BloomFog CGINC, found at Beat Saber Shader Tools.
  • Changed the toggles for bloomfog to shader features and defaulted bloomfog to enabled.
  • Changed AudioLink Settings > Object Scale > Scale Strength to be a float rather than a float range multiplier. (Ranges from 0 - inf)
  • (โญ) Adjusted reflection smoothness to not be tied with specular smoothness. Now has its own setting in Specular Settings > Reflection Settings.
  • (โญ) Renamed the material property for Specular Settings > Smoothness for internal organization.
  • (โญ) Fixed an issue with BeatSaber Settings > Trailmask > AudioLink > Alpha/Glow Bypass that caused it to override alpha even when audio link was not present.
  • (โญ) Fixed improper usage of UVs in Audio Link > Object Scale > Mask Settings which fixes texture scale issues.

Minor Changes:โ€‹

  • Fixed broken value references for hiding and showing material properties based on material settings.
  • Updated values for hidden/shown material properties to reflect added values.
  • Updated material drawer socials footer links.
  • (โญ) Split reflection mask into its own option as it now affects both Reflection Settings > Smoothness and Reflection Settings > Reflectance.
  • (๐Ÿ†“) Fixed Condition for Object Distortion > AudioLink Settings to disable when audiolink is not present.

Additions:โ€‹

  • Added shadowcaster pass for realtime casted shadows.
  • Added new stickers menu, with support for 4 stickers/decals.
  • Added Wall color as an alt color in all color overrides.
  • Added support for LightID to all remaining alt color options that didn't yet support it.
  • (โญ) Added support for sticker specific PBR settings in Physical mode.
  • (โญ) Added Shininess option to Specular Settings menu.
  • (๐Ÿ†“) Added Fresnel Distortion options under Fresnel Parameters menu.
  • (๐Ÿ†“) Added Fresnel Distortion options to AudioLink Settings > Fresnel Options.

Removals:โ€‹

  • Removed version numbers from material headers.
  • Removed support for global variables from SaberFactory and AudioLink mods. (AudioLink theme colors will return in a later version.)
  • (โญ) Removed the (Premium Only) tag from Fresnel Distortion.

Preview:โ€‹