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Glass Refraction Changelog (v1.3)

· 2 min read
AlexxSeven
Local Potato
note

Glass refraction is a premium only shader.

Major Changes:

caution

The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.

  • Shader is now fully SPI(Single pass instanced) ready!
  • Updated for proper SPI support with grabpass.
  • Changed global variables for alt colors (saber, light, boost, ect) to the variables from the AssetLib mod.
  • Replaced the math behind bloomfog with Kaitlyn's BloomFog CGINC, found at Beat Saber Shader Tools.
  • Changed the toggles for bloomfog to shader features and defaulted bloomfog to enabled.
  • Fixed an issue with the math behind normals distortion.

Minor Changes:

  • Updated material drawer socials footer links.
  • Fixed Color property not working with Custom Colors toggle due to shader locking.

Additions:

  • Added Wall color as an alt color in color override.
  • Added a toggle to Distortion Parameters with the default being disabled.
  • Added the gpu instancing toggle under Shader Options.

Removals:

  • Removed support for global variables from SaberFactory and AudioLink mods. (AudioLink theme colors will return in a later version.)

Melodi Unlit & Premium Changelog (v1.2.5)

· 3 min read
AlexxSeven
Local Potato

This version of melodi marks a slight shift in direction features wise, as some features will be moved to melodi unlit like originally planned. This release also includes a few bug fixes and additions.

Legend

(⭐) = Premium only change.
(🆓) = Free only change.

Major Changes:

caution

The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.

  • Shader is now fully SPI(Single pass instanced) ready!
  • Fixed an issue with AudioLink UV animations being broken and disabling general UV animations when enabled. (Reported by Alyng)
  • Changed global variables for alt colors (saber, light, boost, ect) to the variables from the AssetLib mod.
  • Replaced the math behind bloomfog with Kaitlyn's BloomFog CGINC, found at Beat Saber Shader Tools.
  • Changed the toggles for bloomfog to shader features and defaulted bloomfog to enabled.
  • Changed AudioLink Settings > Object Scale > Scale Strength to be a float rather than a float range multiplier. (Ranges from 0 - inf)
  • (⭐) Adjusted reflection smoothness to not be tied with specular smoothness. Now has its own setting in Specular Settings > Reflection Settings.
  • (⭐) Renamed the material property for Specular Settings > Smoothness for internal organization.
  • (⭐) Fixed an issue with BeatSaber Settings > Trailmask > AudioLink > Alpha/Glow Bypass that caused it to override alpha even when audio link was not present.
  • (⭐) Fixed improper usage of UVs in Audio Link > Object Scale > Mask Settings which fixes texture scale issues.

Minor Changes:

  • Fixed broken value references for hiding and showing material properties based on material settings.
  • Updated values for hidden/shown material properties to reflect added values.
  • Updated material drawer socials footer links.
  • (⭐) Split reflection mask into its own option as it now affects both Reflection Settings > Smoothness and Reflection Settings > Reflectance.
  • (🆓) Fixed Condition for Object Distortion > AudioLink Settings to disable when audiolink is not present.

Additions:

  • Added shadowcaster pass for realtime casted shadows.
  • Added new stickers menu, with support for 4 stickers/decals.
  • Added Wall color as an alt color in all color overrides.
  • Added support for LightID to all remaining alt color options that didn't yet support it.
  • (⭐) Added support for sticker specific PBR settings in Physical mode.
  • (⭐) Added Shininess option to Specular Settings menu.
  • (🆓) Added Fresnel Distortion options under Fresnel Parameters menu.
  • (🆓) Added Fresnel Distortion options to AudioLink Settings > Fresnel Options.

Removals:

  • Removed version numbers from material headers.
  • Removed support for global variables from SaberFactory and AudioLink mods. (AudioLink theme colors will return in a later version.)
  • (⭐) Removed the (Premium Only) tag from Fresnel Distortion.

BS Unlit Standard Changelog (v1.2)

· One min read
AlexxSeven
Local Potato

Major Changes:

caution

The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.

  • Shader is now fully SPI(Single pass instanced) ready!
  • Replaced the math behind bloomfog with Kaitlyn's BloomFog CGINC, found at Beat Saber Shader Tools.
  • Changed the toggles for bloomfog to shader features and defaulted bloomfog to enabled.

Minor Changes:

  • Updated material drawer socials footer links.
  • Added version number to material header.

Additions:

  • Added Cutout as an alpha mode along with a Cutoff slider to control the cutout amount. (shown when set to cutout.)

Glass Refraction Changelog (v1.2)

· One min read
AlexxSeven
Local Potato
note

Glass refraction is a premium only shader.

Minor Changes:

  • Moved ZWrite Depth to Shader Options menu.
  • Moved ZTest Mode to Shader Options menu.
  • Moved Custom Colors Override menu below the glow.

Additions:

  • Added Shader Options submenu.
  • Added Cull Mode option under Shader Options.
  • Added Bloom & Height Fog options to support BeatSaber bloomfog.
  • Added Stencil options under Shader Options > Stencil Options.
  • Added Thry version checks and warnings for extremely outdated and/or missing installs.

Extra:

  • Updated packaged thry editor version.

Melodi Unlit & Premium Changelog (v1.2.1)

· 2 min read
AlexxSeven
Local Potato

This is a smol bugfix update to 1.2.0 that was urgently needed, to see the longer list of changes in 1.2.0 check out this post.

Legend

(⭐) = Premium only change.
(🆓) = Free only change.

Major Changes:

caution

The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.

  • (⭐) Fixed an issue where albedo texture was not being calculated into specular color properly.
  • (⭐) Reworked specular math to be more in line with a metallic workflow.
    • (⭐) Smoothness + Mask was moved and split, replacing the functions of Specular Map and Specular Amount,
    • (⭐) Metallic + Mask replaced what was Smoothness + Mask and offers better metallic support (albedo color).

Minor Changes:

  • Fixed an issue with static branching and audio link UV effects.
  • (⭐) Fixed an issue with the AO texture rollout not having a map channel selector.
  • (⭐) Renamed Specular Texture Settings to Specular Settings.
  • (⭐) Renamed Specular Map to Roughness Map in Specular Settings.
  • (⭐) Renamed Specular Amount to Smoothness in Specular Settings.
  • (⭐) Renamed Smoothness + Mask to Metallic + Mask in Specular Settings.

Additions:

  • Added stencil buffer options under Shader Options > Stencil Options.

Removals:

NOTICE!

A7-SimpleMicSource.cs is no longer included as part of the melodi premium package. The script is now open sourced, and MIT licensed. non subscribers can find out how to obtain and use them in the documentation.

Subscribers can find it included as part of the Unity Utility Scripts package.