Melodi Unlit & Premium Changelog (v1.2.5)
This version of melodi marks a slight shift in direction features wise, as some features will be moved to melodi unlit like originally planned. This release also includes a few bug fixes and additions.
(⭐) = Premium only change.
(🆓) = Free only change.
Major Changes:
The changes in this section will affect the look of materials using previous versions! It's advised to use a copy/backup material instead to ensure you can rollback if needed.
- Shader is now fully SPI(Single pass instanced) ready!
- Fixed an issue with AudioLink UV animations being broken and disabling general UV animations when enabled. (Reported by Alyng)
- Changed global variables for alt colors (saber, light, boost, ect) to the variables from the AssetLib mod.
- Replaced the math behind bloomfog with Kaitlyn's BloomFog CGINC, found at Beat Saber Shader Tools.
- Changed the toggles for bloomfog to shader features and defaulted bloomfog to enabled.
- Changed
AudioLink Settings > Object Scale > Scale Strength
to be a float rather than a float range multiplier. (Ranges from 0 - inf) - (⭐) Adjusted reflection smoothness to not be tied with specular smoothness. Now has its own setting in
Specular Settings > Reflection Settings
. - (⭐) Renamed the material property for
Specular Settings > Smoothness
for internal organization. - (⭐) Fixed an issue with
BeatSaber Settings > Trailmask > AudioLink > Alpha/Glow Bypass
that caused it to override alpha even when audio link was not present. - (⭐) Fixed improper usage of UVs in
Audio Link > Object Scale > Mask Settings
which fixes texture scale issues.
Minor Changes:
- Fixed broken value references for hiding and showing material properties based on material settings.
- Updated values for hidden/shown material properties to reflect added values.
- Updated material drawer socials footer links.
- (⭐) Split reflection mask into its own option as it now affects both
Reflection Settings > Smoothness
andReflection Settings > Reflectance
. - (🆓) Fixed Condition for
Object Distortion > AudioLink Settings
to disable when audiolink is not present.
Additions:
- Added shadowcaster pass for realtime casted shadows.
- Added new stickers menu, with support for 4 stickers/decals.
- Added Wall color as an alt color in all color overrides.
- Added support for LightID to all remaining alt color options that didn't yet support it.
- (⭐) Added support for sticker specific PBR settings in
Physical
mode. - (⭐) Added
Shininess
option toSpecular Settings
menu. - (🆓) Added Fresnel Distortion options under
Fresnel Parameters
menu. - (🆓) Added Fresnel Distortion options to
AudioLink Settings > Fresnel Options
.
Removals:
- Removed version numbers from material headers.
- Removed support for global variables from SaberFactory and AudioLink mods. (AudioLink theme colors will return in a later version.)
- (⭐) Removed the
(Premium Only)
tag fromFresnel Distortion
.